services to create, produce and transmit

SOLIBO Studio services to create, produce and transmit.
This section presents our motion capture service offerings, designed to support the projects of video games, animated films, immersive experiences, physical performance or even acting direction.
Each section highlights a specific use of motion capture, with technical, creative and human solutions tailored to your needs.
Transform your ideas into gestures, images, stories and worlds.

Motion Capture for Animation

We produce precise, expressive captures, ideal for 3D animation productions, whether for short films, series or movies. Our work is easily integrated into your pipelines thanks to compatible delivery formats (FBX, BVH, etc.). We can capture entire performances or produce custom motion libraries (walk cycles, expressions, dialogues).

Motion Capture for Video Games

Designed to meet real-time needs, our video game offer includes gameplay capture (combat, interactions), specific animations for NPCs or main characters, and even the creation of "prop motions" with custom-made weapons, tools or objects. We can also integrate optimization logic for Unreal , Unity or Godot.

Motion Capture for Immersive Experiences

From augmented reality to virtual reality, we support creators in the development of immersive performances where the moving body becomes the interface. Thanks to our technical and artistic expertise, we capture rich, sensitive gestures, perfectly adapted to the constraints of VR/AR spatialization and interactive storytelling.

Motion Capture for Stunts & Physical Performance

Fighting, stunts, martial arts, extreme sports: our team is trained to capture complex, dynamic movements. We work with stuntmen, athletes and performers to record choreographed or improvised sequences. The result: powerful, lively animations that can be reused in all types of media.

Actor Direction for Motion Capture

Directing an actor in mocap means bringing technique into dialogue with intention. We offer on-set support to help actors adjust their acting to the virtual environment, maintain continuity of movement and get the most out of their performance. Our artistic expertise is adapted to each project: cinema, video games, experimentation.

FAQ

We work on projects for animated films, video games, immersive experiences (VR/AR), hybrid live shows and music videos. Whether you're an established production or an independent creator, we tailor our support to your needs.

Yes, we offer specific support for directing, with both an artistic and a technical eye. Our aim is to optimize performance and ensure consistency between the actors' performance and the constraints of the filming.

Absolutely. We're equipped to capture full body, finger capture and facial expressions in real or delayed time. This data can be synchronized to deliver rich, complete performances.

Yes, we offer customized props (swords, sticks, tools, fictitious weapons, etc.) in foam or 3D printed, compatible with motion capture. These props can be used to enhance action scenes or interactive sequences.

We are based in Martiniquebut our project is profoundly open to Caribbean and overseas collaborations.
We are committed to forging links with neighboring regions These include Guadeloupe, French Guiana, Haiti, Saint Lucia, Dominica and Guatemala, as well as the Pacific and Indian Ocean territories.

Our pipeline is designed to work both face-to-face and distance learning :

  • Secure file exchange,

  • Remote retargeting,

  • Remote coaching of performers,

  • Delivery optimized for Unity, Unreal, Blender and other tools.

We believe in a model decentralized and cooperativecapable ofsupporting creators wherever they are.

We have our own fully-equipped studio in Martinique, but can also operate in other locations if the technical conditions are right. Our system is partially mobile, depending on requirements.

We deliver data in industry-standard formats: FBX Binary or ASCII, or directly integrated into Unreal Engine, GODOT or Unity projects. We can also adapt files to your specific rig, on request.

We offer both pure captureand more benefits complete including: scene design, coaching, data cleansing, customized rig retargeting, corrective animation, even integration into your final project.

Rates depend on duration, number of performers, types of capture (body, face, fingers), and associated services (art direction, data cleansing, etc.). We offer personalized quotes after an initial discussion of your needs.

Our structure is a non-profit associationwhich enables us to offer rates adapted to the type of production independent, institutional, student or professional.
The aim of our service offering is twofold:

  • Making motion capture accessible,

  • Supporting research, archiving and creative activities that we carry out within the association.

By entrusting us with your projects, you contribute to the sustaining a creative and technological ecosystem in Martiniquebased on knowledge sharing, innovation and the promotion of cultural heritage.